Gameplay
In Clash of Clans, players build various defense mechanisms to protect their village against attackers, while also recruiting soldiers to attack. Players can join clans in groups of up to 50 people and chat online within clans, request troops and spells from clan members, and donate troops and spells to clanmates. In addition, the player can fight other clans or friendly wars with their clanmates. He can also do combat training with his clanmates under the name of combat.
Clash of Clans is primarily a multiplayer strategy game. Players try to develop and defeat other players through resources such as gold, elixir, green stone, dark elixir. Players start building their villages with a simple introduction. By leveling up the buildings they build, players unlock new items and improve abilities. In the game, which requires the development of a smart defense strategy in addition to the attack, other players can attack the village. For this reason, defense plays an important role in the game as well as attack. Soldiers are trained in the barracks for the attack, and with the laboratory that can be set up in the next phase of the game, the levels of the soldiers can be upgraded and improved. In addition, these soldiers can attack the worlds of the dwarves specified as Goblins as a single player. If desired, these attacks can also be made online in multimedia against players matched by the system according to the level of the players. Internet connection is required at every stage of the game. The game cannot be played without internet.
Gems, which allow faster development if used, can be purchased with a credit card from the Play Store or App Store for money. The purchase of green stone, which is the most important of the materials required for progress, can be earned with a credit card or by collecting bushes, grass and trees in the area where the village is located, as well as the player’s self-development and desired degrees. Also, players can train their troops for free without using in-game resources.
In addition to walls and buildings and soldiers in the game, all other war tools can be upgraded. In multiplayer mode, players can earn trophies. Trophies earned are also used for in-game ranking, as well as for leveling players. All the soldiers and potions that can be used in the multiplayer mode can also be used in attacks on the goblin villages in the single player mode. All available gold and potions cannot be obtained when other players attack the village. In addition, in these wars, the winner wins the number of trophies, and the number of trophies is deducted from the loser in an appropriate proportion. Soldiers produced are not used in the defense of the village.
There are groups of 50 players in the game, and these groups are called clans. There is no obligation to be a member of any clan in the game. If the castle in the game is developed and become a member of a clan, soldiers can be shared among the members of the clan. You can also chat in the private room of this clan. Clans have a “clan leader”, multiple “co-leaders” at the discretion of the clan leader to appoint, and “members” who are clan elders and other players ranked as “major” below it. Each rank can be demoted, kicked out or promoted from the clan. Also, any player can establish their own clan with enough gold. The new text appears under the names of players who have just joined the clans. This post disappears after a while. Soldiers sent by members of the clan stand in the castle and can be used in battles and in the defense of the village. However, as mentioned above, produced soldiers cannot be used in village defense.
Collecting trophies is the biggest goal in the game. Players’ trophy is bronze when 400, silver when 800, gold when 1400, crystal when 2000, master when 2600, champion when it becomes 3200, titan when it becomes 4100, and legend when it becomes 5000. These trophies are used as points for the overall ranking in the country and the world speaking the same language. In order to grow among clans, clan members must also have high points. Because the inter-clan ranking is based on the trophy numbers of the clan members. The higher the number of trophies, the player will now start to get bigger gains and develop their village better if they win from attacks. However, with the development, the installation and development time and cost of many materials increase accordingly.
Clash Of Clans Average Age Determined as 21 in 2021 Measurements Clans is the 5th most downloaded in December 2012 on iOS platform included in the application. The main reason for this success of the game is shown as the combination of single and multiple games as well as being played in pairs.
On the Android platform, it started to be played for the first time in Canada and Finland on September 3, 2013. After a week of beta release in Canada and Finland, it took its place on the Play Store on 7 October 2013 and started to spread internationally.
Wall: Serves to stall the enemy, but the wall can be easily destroyed by destroyers. Hogriders and Headhunters are skills for miners from above and below walls. Troops exposed to the leap spell also gain the ability to jump over walls for a period of time. Also, no wall can withstand 4 earthquake spells. The highest wall is 16 levels.
Top: The first defensive unit of the game. It can prevent attacks from the ground. Ideal for point shooting. A minimum of 7 levels is required to progress. It shortens when raised, but starts to throw double balls. The highest level is 21.
Archer Tower: It has a long range compared to cannons and can block both air and ground attacks. At first there were only two archers in the tower, but after a few upgrades, another archer was added to these archers. In addition, the outfits of the archers change in some leveling ups. It takes 10 levels to progress. Has short intervals when developed but starts speaking faster. The highest level is 19.
Air Defense: It is one of the most important defense skills of the game. Used against powerful air attacks. Cannot damage black parts. It can cause serious damage to flying units. The highest is 13 levels.
Mage Tower: Can prevent both ground and air attacks. Multiple soldiers can be destroyed at once with an area effect hit. The highest is 13 levels.
Mortar: One of the strongest defensive skills in the game. Deals serious damage and destroys low-health soldiers such as archers, barbarians, and mages in 1-2 hits. Requires 8 levels to evolve. Decreases Hit Speed when Evolved, but throws Rocks in Multiple Forms. Prediction of extra emotions to troops. The highest level is 12 levels.
Bomb: Deals damage to attacking soldiers. Deals significant damage when multiple bombs are placed side by side. The area effect deals damage. The highest is 9 levels. It can damage multiple enemies.
Spring Trap: Throws grounded enemies into the air and knocks them out of combat. This is a trap. It can blow up multiple enemy units. However, it will not work in archer queen, barbarian king, great protector, P.E.K.K.A, golem, and air capacities. The highest is 5 levels.
Air Grenade: An area-effect decoy for a flying company. The highest is 6 levels.
Air Fuze: Flying guns push air away. It doesn’t do any harm. The highest is 7 levels.
Christmas Strike: The Christmas Strike is a trap at the entrance. It is a gift package.
Pumpkin Bomb: A trap exclusive to Pumpkin Bomb users. It is a bomb with normal bomb power.
Hidden Tesla: It is hidden until the enemy comes to it. This is a trap. Spawn electrifies enemies and can hit both ground and airborne units. It will automatically appear when the hidden Tesla enemy approaches 51% of the village. Because in order to destroy the village 100%, it is necessary to destroy the Hidden Teslas. Removed the ability to deal 2x more damage to P.E.K.K.A. The highest level is 11.
Giant Bomb: Affects all units in a small area when detonated. It has a very high damage power. The highest is 6 levels.
Guided Air Mine: It is a trap. Deals a lot of damage. Deals serious damage to flying units such as dragons. But it has no effect on minions (minions). Does not take up space against air bomb. The highest is 4 levels.
Skeleton Trap: A trap by its name. It is a coffin that, when opened, reveals the skeleton. As you upgrade, the number of skeletons that come out of it increases. It can be tied to defend the air or the land. The highest is 4 levels.
X-Bow: a very powerful defensive unit. Small fluctuation but very fast. Taken to target long-range ground units or short-range ground and air units. It works with duality, in it the controls need to be refilled for the elixir to work. The highest level is 8 levels.
Inferno Tower: One of the strongest defensive skills in the game. They breathe fire and the more they are shielded from the same Target, the more damage they deal. It can hit all units on the ground and in the air. Dragons, golems, P.E.K.K.A. It can kill higher powers such as In a very short time. It runs on fuel like X-Spring, but unlike X-Broadcast it works by loading dark elixir. It also has single-target and multi-target damage capabilities, which can be purchased separately, but only single-troop damage regimen applies to those who use it on the soldier with a constant focus on reliability. The highest is 7 levels.
Eagle Cannon: “Previously known as Tactical Hunter Artillery. Direction. In the “Village House 11” update, this building works with potion. Its range is 7-50 tiles. So almost unlimited. It does an area effect attack. It launches 3 missiles in a row. Most of the opposing units go into battle. Long sections of the village must be placed, as it does not work without involvement. It is one of the best defensive buildings. The highest is 5 levels.
A mortar-like blast of this massive defensive structure he has the eyish; It can destroy enemies from afar with its wide attack range. It has a “blind area” like a mortar, cannot attack nearby enemies.
Eagle Cannon cannot be used without deploying troops and spells that total at least 180 shelters.
Heroes and Spells deployed regardless of level count towards the shelter required to activate the Eagle Cannon. Each Hero is worth 25 troop shelters, and each spell zone is worth 5 troop shelters.
Each Siege Machine counts as 1 troop shelter for this number. Clan Castle troops are not included in this number, but any boost spells count as the normal amount.
Activating the Archer Queen’s or Barbarian King’s ability will not add more troop areas. Units that periodically spawn sub-troops, whether when dying like a Golem or spawning Skeletons like a Witch, do not add more space. Dropping a Scaffolding Charm is only the equivalent value of the enchantment Adds 5 troop shelters, Skeletons don’t add any more; Similarly, dropping a Clone Spell adds the enchantment’s equivalent value of 15 troop bar space, cloned troops do not add any more space.
An Eagle Artillery can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell.
It takes time for the Eagle Cannon to fill up and fire. After each shot, it determines the area with the highest hit point density as its next target. Its primary targets are large and dense troop groups. When locked on its target, it fires three shots and deals massive damage to a large area. The damage in the center of the attack area is high. , less in the surrounding area
Rockscatter: This building throws rocks at enemy troops within its range. These rocks deal a lot of damage. The area effect deals damage. It is very effective against low health soldiers such as barbarian, archer, wall destroyer, goblin. When a boulder hits a unit, it shatters, affecting other nearby units. The highest is 3 levels.
This huge defensive structure has a mortar-like operation; It can destroy enemies from afar with its wide attack range. It has a “blind area” like a mortar, cannot attack nearby enemies.
Bomb Tower: A defensive building that deals area damage when a skeleton throws a bomb. When destroyed, it deals massive area damage in the form of a giant bomb.
Barbarian: Probably the most aggressive soldier in the game. Housing area is 1 unit. It attacks the nearest building it sees. It grows in 5 seconds. The highest is level 11. It is also used in the icon of the game.
Archer: Can destroy buildings behind one row of walls without having to destroy walls. Housing area is 1 unit. Grows in 6 seconds. The level of the troop archer has no effect on the archers in the archer tower. The highest is level 11.
Giant: Although not very fast, it is useful for attacking defenses first, being strong and durable. It mostly takes on the role of a tank. Housing area is 5 units. Grows in 30 seconds. The highest is level 11.
Goblin: The game’s fastest soldier on land. (Speed 32 units) Priority is gold, elixir and dark elixir resources. This deals double damage to buildings. (i.e. to resource stores and collectors) The troop with the lowest cost to produce. Housing area is 1 unit. Grows in 7 seconds. The highest is 8 levels.
Wall Breaker: Wall-prioritized, this soldier deals 40x damage to walls. If there is no wall to be destroyed in the war, it will attack other buildings. Housing area is 2 units. Grows in 15 seconds. The highest is level 11.
Balloon: Although defenses such as cannon and mortar cannot fire at him, he is not very high health and can easily destroy him with defenses such as archer tower, mage tower, air defense, X-Bow set to air. His favorite target is defenses. It is the slowest unit in the game. (movement speed 10) Can’t be regenerated by the Healer. Housing area is 5 units. Grows in 30 seconds. The highest is 10 levels.
Mage: Fireballs at the first 3 levels, lightning at the 4th and 5th levels, and light at the last level and can deal massive damage. But his life is not very high. Too many mages are not preferred in an army. They are usually used for clearing the enemy village. It is mostly used in Golem-Pekka attacks. Housing area is 4 units. Grows in 30 seconds. The highest is 9 levels.
Healer: Has the ability to restore the health of ground units. Archer Queen is the key point after Archer Queen in marches. It is the only unit in the game that does not attack. Air traps act on the healer.
Dragon: Useful in terms of having high health and inflicting great damage. Like a balloon, a dragon cannot be given life by a healer. Shelter area is 20 units. It grows in 3 minutes. The highest is 9 levels.
P.E.K.K.A: Although it is not fast, it makes up for this loss with its power. Spring Trap does not affect him. Shelter area is 25 units. It grows in 3 minutes. The highest is 8 levels. The answer to the question of whether the P.E.K.K.A is male or female was female. He is also the only soldier who changes shape every time he levels up. After level 3 (including level 3), the flying skeleton animation on death gets bigger.
Baby Dragon: A minor version of the dragon. It came to Clash of Clans from Clash Royale. The highest is at 8 levels. Housing Area is 10 units. Training time is 1 minute 30 seconds.
Miner: Digs under walls. It is trained in the 12th level barracks that came with the update to the game. The highest is at 9 levels. Housing Area is 6 units.
Electro Dragon: Can be trained at level 13 barracks. It has a chain attack feature like the mega tesla in the builder village. With this feature, it can damage 5 structures at the same time. Housing area is 30 units. The chain attack loses its effect by 20% when moving from structure to structure. When you die, Lightning drops, just like with Lightning magic.
Yeti: The Yeti, which basically functions as a tank, has little friends. Their names are “Yetimit”. Shelter area is 20 units. The highest is 3 levels. When the yeti takes a certain amount of damage, the orphans he carries on his back attack the nearest defense building. Also, when the Yeti dies, some Yetimis will appear and attack defensive buildings. Orphans deal 4x more damage to defensive buildings.
Dragon Rider: The barracks troop with the most health (4100 hit points). Best damaging unit in the game (340 damage per second). It is the unit of air. The Dragon Rider with a shelter area of 25 trains in 16 minutes and 40 seconds.
Electro Titan: Electro titan, which covers 32 shelters, is trained in 5 minutes and 6 seconds. It can cause mass damage to buildings with the electrical energy it spreads around.
Minion: Small, blue creature that flies. Throws balls of Dark Elixir. It’s not very high. It is the fastest among the air units in the game (32 units of speed) and its shelter area is 2 units. Guided air mines cannot detect minions. It grows in 18 seconds. The highest is 8 levels.
Boar Rider: The first soldier to jump over walls (without using Jumping Spells). Housing area is 5 units. Grows in 45 seconds. The highest is 10 levels.
Valkyrie: Fights using an axe. With every blow comes an ax hose. In the March 21, 2016 update, his health was reduced but his damage was increased and he became the most popular soldier. It enters between 2 or more buildings and destroys them all at once. Housing area is 8 units. It grows in 1 minute and 30 seconds. The highest is 7 levels.
Golem: This creature, which splits into 2 small golems called Golems when it dies, has approximately 1.74 times the health of P.E.K.K.A. While it’s not very fast, its power supersedes its speed. It takes on the role of a tank like other high vital units. The golem pulls on the defense, so after sending the golem, the defenses will not attack anyone but the golem. Explodes and deals damage on death. Golemites also deal damage when they explode. Shares its shelter area record with Lava Hound and Electro Dragon, its shelter area is 30 units. It grows in 5 minutes. The highest is 9 levels.
Witch: By removing skeletons from the ground, she both damages the other side and protects herself. He shoots a laser beam himself, but can’t do much damage. Housing area is 12 units. It grows in 3 minutes. The highest is 5 levels.
Lava Hound: Spawns lava pups on death. The tank takes over. Defenses are his favorite target. Housing area is 30 units. It grows in 10 minutes. The highest is 6 levels.
Shooter: Throws a boulder at buildings, dealing area damage. After hitting the first building, the rock bounces off and hits the back building. Housing area is 6 units. It grows in 1 minute. The highest is 5 levels.
Ice Golem: The golem’s lost brother living in the Arctic. Favorite target is defense. It slows everything it touches. When destroyed, it freezes its surroundings. On defense, the freeze effect is less and lasts shorter. Shelter area is 15 units. It grows in 3 minutes. The highest is 5 levels.
Headhunter: The second soldier who can jump over walls (without using Jumping Spells). Her favorite target is heroes and deals 4x damage to heroes. With his cards, he reduces the speed of the enemies by 40% and the attack rate by 55%. Although it can jump over walls, it can also deal damage from behind walls. It can target Land and Air units. It has a shelter area of 6 and grows in 2 minutes. The highest is 3 levels.
Barbarian King: Town Hall is unlocked at level 7. There can be a maximum of 85 levels. His special ability “Iron Fist” is unlocked at level 5. When this ability is used, the Barbarian King heals for a period of time and deals more damage. He also summons some barbarians with him.
Archer Queen: Unlocks when Town Hall reaches level 9. 9. The municipality can have a maximum of 15 levels. His special ability “Royal Cloak” is unlocked at level 5. It becomes invisible and regenerates life. He also summons some archers with him.
Great Protector: Unlocked when Town Hall reaches level 11. The Barbarian King and Archer Queen are upgraded with dark elixir, while the Great Warden is upgraded with elixir. His special ability is the “Infinitely Great Book”. When the great protector attacks, it protects the soldiers around it from the attack. For example, a ball that takes 50 lives takes 38 lives. When he uses his special ability, nothing happens to those around him. However, this takes a very short time. While defending the village, it protects the troops and skeletons that come out of the clan castle. When defending, it transforms into a stone statue. The great guardian does not walk like other heroes. It flies and jumps off walls. It can also be used as a ground unit or air unit (for example, if it is wanted to be used as an air unit, the guns cannot shoot at it, if it is wanted to be used as a land unit, the air defenses cannot shoot at it, and this option can be changed at the beginning of each battle). It can be level 50. Its attack range is so long that when hitting short range buildings (eg mage tower) they cannot hit it.
Royal Champion: Town Hall unlocks at level 13. The Royal Champion can jump over walls like the Great Warden, throwing his shield with his special ability “Flying Shield” and dealing damage to the four nearest defensive buildings. His shield always hits, flying across the entire map if necessary. His ability heals slightly when activated, but the ability has no other buff effect.
Lightning Spell: It is a spell that damages buildings and defense soldiers on the area where it is cast. It cannot damage resource stores (potion storage, etc.). Housing area is 1 unit. It is prepared in 3 minutes.
Healing Spell: Creates a healing circle on the area where it is thrown, quickly regenerating the health of all soldiers in the circle. Housing area is 2 units. It is prepared in 6 minutes. It’s quite a long spell.
Rage Spell: It is a spell that increases the attack power and movement speed of all soldiers in the ring by forming a ring of anger on the area where it is thrown. Housing area is 2 units. It is prepared in 6 minutes.
Jumping Spell: By casting this spell near walls, you can move your troops as if there were no walls there. Housing area is 2 units. It is prepared in 6 minutes.
Freeze Spell: You can freeze the enemy’s soldiers and defenses using this spell. Housing area is 1 unit. It is prepared in 3 minutes.
Clone Spell: This spell clones soldiers a certain number of times and for a short time. Housing area is 3 units. It is prepared in 9 minutes.
Santa’s Surprise: Santa Claus arrives where he was thrown and drops gift bombs. It only comes on New Year’s Eve.
Poison Spell: Creates a circle on the area where it is thrown and damages enemy soldiers within that circle. It does not affect buildings. Slows enemies and reduces their damage. Housing area is 1 unit. It is prepared in 3 minutes.
Earthquake Spell: A spell that damages buildings and walls. Unlike lightning spells, it deals a percentage of damage to buildings. Although consecutive earthquakes do less and less damage on buildings, 4 earthquake spells thrown on the walls destroy the walls. It is also one of the few spells that damage the town hall. Housing area is 1 unit. It is prepared in 3 minutes.
Haste Spell: Creates a circle on the area where it is thrown and accelerates the soldiers in that circle. Similar to the rage spell, but without the damage boost of the rage spell. Housing area is 1 unit. It is prepared in 3 minutes.
Skeleton Spell: A group of skeletons emerges from where it is thrown. It is also one of the few spells that damage the town hall. Housing area is 1 unit. It is prepared in 3 minutes. Does not trigger clan castle.
Bat Magic: A group of bats emerge from where it is thrown. It is also one of the few spells that damage the town hall. Housing area is 1 unit. It is prepared in 3 minutes. Does not trigger the Clan Stronghold.
Invisibility Spell: Makes everything invisible to each other on the area where it is cast. Defense buildings cannot see the soldiers. Housing area is 1 unit. It is prepared in 3 minutes.